Unity3D脚本:C#计时类脚本
using System; public class Timer { private float time; private bool running; public Timer() { time = 0.0f; running = false; } public void Start() { if (!running) { running = true; } } public void Stop() { if (running) { running = false; } } public void Reset() { time = 0.0f; running = false; } public float GetTime() { return time; } public void Update(float deltaTime) { if (running) { time += deltaTime; } } }