Unity3D的纹理贴图循环运动
# Unity3D的纹理贴图循环运动 用法很简单,把以下脚本放在有贴图的GameObject上就可以了。贴图最好用psd格式的,jpg格式的不行。  ```csharp #pragma strict //Scroll main texture based on time var scrollSpeed = -0.5; // This must be set to override a bug where Render Order // of the tunnel objects is lost when SetTextureOffset is used var queue = 0; private var offset = 0.0; function Update () { offset = Time.time * scrollSpeed; renderer.material.SetTextureOffset("_MainTex", Vector2(offset, 0)); renderer.material.renderQueue = queue; }