unity
读取文件夹下的所有音频
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AllYunYin : MonoBehaviour { public AudioClip[] AllAudio = new AudioClip[] { }; void Start() { AllAudio = Resources.LoadAll<AudioClip>("_Audio"); FunPaiXu(); } AudioClip temp; void FunPaiXu() { for (int i = 0; i < AllAudio.Length - 1; i++) { for (int j = 0; j < AllAudio.Length - i - 1; j++) { if (float.Parse(AllAudio[j].name) > float.Parse(AllAudio[j + 1].name)) { temp = AllAudio[j]; AllAudio[j] = AllAudio[j + 1]; AllAudio[j + 1] = temp; } } } } }